Revulet Beats

← Revulet Kaleidoscope

Track

Drop a track anywhere on the page, or use live input.

Scenes

Randomise look rerolls the palette, this scene's sliders, bloom, trails, chroma and the fold. It never changes the scene; Autopilot does that.

Material — your artwork in the shapes

Drop an image or video anywhere on the page.

It becomes the tunnel walls, the analyser's bars, the waterfall's colours, the scopes' glow and the Emblem scene's subject. Video loops silently; the track stays the sound.

Autopilot — for mixes you won't sit through

Bars come from the analysed beat grid when a track is loaded, otherwise from the live tempo. When the timeline below has cues, Autopilot stands down and the timeline owns the scene changes.

Timeline — the show, bar by bar

Top lane: scene cues (drag to move, snaps to bars; click to jump there). Middle: keyframes (click to remove the ones at that time). Below: the analysed mix coloured by section, with drops, builds and track changes. Click anywhere else to seek. Where a mix-in was too gradual for the analysis to see, park the playhead on it and Add cue at playhead: it lands on the bar.

The cast

Tap a scene to leave it out: the build and the autopilot only pick from the rest. Each section still gets its energy from the analysis (look, palette at drops) whichever scenes are in.

Palettes at drops and track changes

The build changes palette at every drop and every track change it found, cycling through these. Leave them all out and it keeps whatever palette is playing. Every cue's scene, palette and fold can be changed, or set to keep, in the list below.

◇ beside any slider records its value at the playhead (K does the same for the last slider you touched). During playback the slider glides between its keyframes; a hand on it takes over until the next one. A show file carries settings, cues, keyframes and the track's name; drop one on the page to load it.

Look

4-second crossfade to another palette

Symmetry — the kaleidoscope in Beats

S cycles the fold

The same mirror maths as the Kaleidoscope, applied to whatever the scene draws. Spin and kick-stepping are off by default; turn them on when the room can take it.

Triggers — which sound drives what

Drag a region's top corners to retune it; solo one to see what it catches. A loaded track is analysed once so every hit lands exactly; live input detects in real time.

MIDI

Output

Space = play / pause    Tab / Shift+Tab = next / previous scene    1–9 = scene
R = randomise look    S = cycle symmetry    K = keyframe the last-touched slider
M = menu    F = fullscreen    H = hide UI    O = output window
Record with OBS: capture the output window, or load this page as a Browser Source.